This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unitys user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity. Contents
Chapter 1: Discovering Your Hidden Scripting Skills
Chapter 2: Introducing the Building Blocks for Unity Scripts
Chapter 3: Getting into the Details of Variables
Chapter 4: Getting into the Details of Methods
Chapter 5: Making Decisions in Code
Chapter 6: Using Dot Syntax for Object Communication
Chapter 7: Creating the Gameplay is Just a Part of the Game
Chapter 8: Developing the State Machine
Chapter 9: Start Building a Game and Get the Basic Structure Running
Chapter 10: Moving Around, Collisions, and Keeping Score
Chapter 11: Summarizing Your New Coding Skills
Appendix A: Initial State Machine files
Appendix B: Completed code files for Chapters 9 and 10
Learning C# by Developing Games with Unity 3D Beginners Guide Ebook.
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